I think I might have found a bug in the blueprint editor. I’m able to reproduce this with new projects.
- Create new FPS Blueprint project
- Create new blueprint (Actor)
- Open it
- Save all (cmd + s)
- Close the blueprint
- Open the blueprint again
The blueprint editor opens, but it’s completely blank. Only the toolbar is visible, and it’s very limited. See attached screenshot. This does not seem to happen if I add anything in the Event Graph before closing it.
Is there a “toggle editor” hotkey I’m not aware of?
Version: 4.8.1