I think it a bug, but im not sure… the only reason why im posting this is because i spent an age trying to figure out why my character wasn’t changing in transitions when i changed data in rules between 2 state nodes in the anim graph.
you can create more than one connector/rule in between 2 state nodes, im not sure if the editor uses the first created or blends between the two, but i can see no reason to use 2 since you can use 1 big set of nodes in 1 rule connector instead of 2 which you might forget about ?
sorry if this is just me being dumb, but it took me a while to realize this “problem” because the straight line for connecting 2 state nodes overlap (or dont display in anim graph) and i you can only delete one in the “My Blueprint” tab.
also the first few times, when i tried to delete the 1st created connector and only have one connector to give the desired result, it caused a crash, i had to delete both and then remake a “fresh” connector/rule to be able to compile.
sorry if im being dumb here and this is an actual feature.