i am working on a project using ue4.14.3, were my projectile will not collide with anything. im getting the impression that the actor in 4.14.3 has a bug in it that stops collisions.
boiled down to this simple test
create a project in ue 4.14.3 and one in 4.13 using the blueprint format
place a simple actor on a floor in both
and play
the 4.14.3 will fall through the floor and i have found nothing that will stop it
the 4.13 will act the way its suposed too
and not fall through the floor
is this a bug? or am i just missing something
any help would be greatly appreciated.