The top 6 commits are the only thing I’ve changed, and those same changes worked fine in 4.10 and 4.11 .com/Chris528/UnrealEngine/commits/release
Sorry, i really wasn’t being very specific. I get the crash when closing the editor, and also when shutting down the game (ue4editor.exe with -game parameter)
Also, there was absolutely nothing in the callstack other than the FTickableEditorObject destructor itself
One weird thing I do notice is that the assert gets triggered after the log file is closed