Possible Bug: Doing a "Mele" inside a Sphere Component causes dammage to the actor.

Howdy.

So on my object i have a Sphere Component which i use to keep track of whos close to the object and so on…
However. when a player MELE inside the Sphere Component. the Actor itself is taking dammage.
Fireing a rifle “instant dmg” not directly at the traget but inside the Sphere componen, it doesnot cause dammage to the actor.
So this seems to be only happening with mele.



I also tried to use the PlayerPawn on the colision instead of OnlyOverlapWithPlayerPawns.

[URL=“https://i.gyazo.com/a0bef52025e4a7aa24b9363fb49a6811.gif”]


Anyone know how to fix this ??

It seems to be related to some subclass which i dont know.

After testing and making a clean, new actor bp that didnt subclass from any existng blueprints.
Doing a melee inside the sphere component did not set damage to the actor.

My initial structure/test was based on the Standing Torch / BaseFuelBurner.
If this was a once time incedent idk. since i havent tested with other structure type.
But i see no reason to why they would do anything different.i have a hunch thats some setting in one of the parent structure causes it. not sure tho.

But i cant really sit and test them all.
And im not sure if im able to recreate all settings for a structure using a new actor bp thats isnt subclassed from something.

So what i did was a simple workaround.
Create a new actor bp with only a primitive sphere component. add the events etc needed.
Set the colision settings as show in the picture above.

Then in the main actor bp i spawn in this new Sphere component bp.
Now there is no longer a hit sound played when meleeing in thin air… nor does it cause any dammage to the main actor.