[Possible bug] Combo Box not clearing

Having an issue with my combobox in umg not clearing out the last selected text heres some picks

first pic is my custom event to clear it out after a selection was made i tried all 3 nodes an it still dose not get rid of the last selected option

the 2nd pic is a screen of the last selected option still being displayed even though its been cleared…

anyone got an idea how to fix this or is this a bug?


Hello invayne,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any widgets/blueprints that may be involved?

heres a download link to a reproduction project this is a clean project with the same code i used to do my combo box’s you will notice after making a selection that the selection that was chosen does not clear out. i only have the equip selection set up to clear after its been selected. The others are not set up in any which way or form. but if you select equip it should clear the options out after you select it an only refill the option when you open the drop down again.
but for some reason the selected option never clears out the text will still show.
not the clear options node does work except for the old selected option does not clear out. in my project my options only fill if there is a item in the slot. and since it would take a bit to make a full inventory i didnt go that far. If you need more information ill be more then happy answer.

link to project below

Project Link

Hello invayne

After further testing I was able to reproduce this issue on our end. I have written up a report and I have provided it to the developer for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.

Link: Unreal Engine Issues and Bug Tracker (UE-36066)

Note: You may be able to use a delay to workaround the issue. I have provided an example below.


Make it a great day

Ok Thank you!