Possible Audio Bug in Unreal Engine 4.23?

I have a game packaged to ios that is giving me weird audio behavior. The frame rate stays in the 40-60 fps range but the audio drops in and out. Background music (not attached to any in game logic) cuts in and out and triggered audio samples (like gun shots) sometimes lag by over 5 seconds after the shot is fired. The framerate and game behavior stays intact but the audio sounds like its being overloaded in some way. I noticed when I updated from 4.22 to 4.24 (I never used 4.23). Will try switching audio samples to 5.1 today but its hard for me to see how thats the cause but who knows…