It was just an idea I thought I might try. At least something like having 3 different face types to morph between and keeping that setting and remembering it in later sessions.
that’s how a lot of games customise their character features. E.g. they will have a max nose size mesh and min nose size mesh and then let the player choose what value they want.
Morph targets are definitely supported and can be controlled in several different ways (via Blueprint, curves, etc). If you look at the Animation section of the Example Content, there’s an example of a morph target being driven by a float curve in an animation sequence.
Thanks for the answers! I appreciate it
I’ve already done it in UE4 with an eye using fifteen morph targets to dilate and change material colour.