Let’s say I have an idle animation, that has a sound notify with a 10% chance to play. Is there any possibilty to bind a particle effect to the respective sound? Adding particle effect to the animation doesn’t do the trick since it would play everytime, I just want it to play the particle effect when the sound plays… (basically when the 10% chance is hit)
Sorry if it sounds a bit complicated, I’m a noob a game dev.
Any help appreciated!