I’m kind of confused by my current problem. The situation :
The button to spawn the character works.
The value of the slider (related to a morph target) propagates properly between levels.
I’m failing to possess the spawned character.
More exaclty, if I change the parameters in the character BP, it’s always possessed even when I wish it be not and it remains stuck at its spawn position.
In the level BP, changing the default pawn makes my character BP to be called two times.
The best result obtained looks like some kind of FPS mode where my character can’t move and the camera is behind the neck.
To resume, I have
a Controller BP
a Level BP
a Character BP
a GameMode BP
a UI BP
So… there something I’m missing but… where and what?