i’m writing in blueprints a system so i can posses pawns i have 2 and can switch succesfully between them but somehow it spawn a third one automatically how do i remove the third one it has something to do with playercharacter
somehow it worked by setting the default pawn class to none
now i manually set it to the right one
None is what you wanted. Even if you set it to the correct class, you’ll get 3. The two you placed, plus the one generated by the system.
yeah but now i don’t see that one generated by the system so i doesn’t bother me