Hey I am trying to possess another player that I have spawned in mulitplayer. When I possess there is no movement from the character just the camera has changed. I new to possession so am I doing it right or wrong or what.
Thanks.
void AZacsGameGameMode::SpawnAndPossessPlayer_Implementation(AZacsGameCharacter* actor, TSubclassOf<class AZacsGameCharacter> myClass)
{
FActorSpawnParameters SpawnParams;
AZacsGameCharacter* player = GetWorld()->SpawnActor<AZacsGameCharacter>(myClass, FVector(0, 0, 200), FRotator(0, 0, 0), SpawnParams);
AController* actorCon = actor->Controller;
actorCon->Possess(player);
player->EnableInput(Cast<APlayerController>(actorCon));
}