Possessing AI Characters

Hello everyone!

I am in the final stages of my Companion/ Party System but there’s one issue I am having.

The way this works is that the Player Controller tracks the party members and controls the logic for switching between characters. Only problem is that I need the characters to know when they’re the player character and when they’re not use their custom AI Controller.

I can’t seem to make the AI Characters to return to using the AI Controller after being possessed. The self actor blackboard value sets to none and they no longer respond to anything. Help! Any ideas on how I can tackle this issue?!


I managed to get this working! I am basically keeping track of/ and possessing the party leader. Then I destroy all party members and respawn them. Now I want to expand this to keep track of the party member’s stats and reset them when the party members are respawned.