Possessed character has no capsule collision

This just suddenly happened and I’m banging my head trying to figure out what’s the issue.

My game consist of enemy pawns that can melee attack the player.

Everything was working fine until suddenly “On Component Begin Overlap” of Box Collisions stops working on player possessed pawns. As in the event doesn’t even fire.

If I place an enemy attacking another enemy, it works.
If I possess the enemy and attack the player pawn, it works.
If I possess the player and put myself in the attack range of another enemy, it doesn’t work
If I possess the enemy and put myself in the attack range of another enemy, it doesn’t work

It’s as if the pawn’s capsule component just disables itself whenever I possess it. Using “show collision” or just unhiding the capsule shows the capsule is moving around properly, following the possessed pawn.

Any ideas?

Figured it out. Don’t put the Character Movement “Default Land Movement Mode” to Navmesh Walking on the possessed pawn. Reverting it back to “Walking” fixed it.

Both my enemies and player pawn are children of a character base blueprint. I set the default movement mode to navmesh walking earlier which effected the player pawn. I just never noticed this behavior as I never tried to get hit by an enemy as another enemy.