Hi yall, I have a main menu widget to start the game. Then once play is clicked the character is spawned into the world, I set none for the default pawn.
Hi Clockwork, yes the character is controllable. Not sure what you mean by that but he has movement and attack options that worked before I implemented the menu spawn.
Oh that’s understandable, it works fine if I just let it spawn in as default pawn and without switching my viewport to the main menu at the beginning of the game.
Most of it is still the standard first person movement but for some reason just wont give me any movement unless default pawn is set and even then it doesn’t give proper mouse input
Here is something else interesting default HUD is none but the debug prints show that an extra is created at the beginning where is it not level bp, not character bp, not gamemode bp.