Hi there. I’m having a little problem possessing a pawn.
I’m trying to create an NPC that you can talk to, and it should change your camera and run a specific behaviour. So, I thought that possessing it and working out the logic inside the NPC itself, including the possible button presses.
However, when my NPC (Pawn) has its PlayerController set to an actual PlayerController it doesn’t seem to work and when I set my PlayerController to an AIController it works perfectly, but from an AIController I can’t use nodes for key bindings.
What should I do about this?
Here’s how I am possessing my NPC (Norty) from MyCharacter: