So the hardest challenge so far in learning unreal is how to work with a camera that is not attached to the player.
I want my game to eventually be multiplayer so I’m working on building in spawning/respawning blueprints, but I want all players to have a stationary camera not attached to the pawn they are controlling.
However any attempts to do the same in another blueprint have come up short. I can set the player to possess another copy of thirdPersonCharacter by monitoring the destroyed event however I’m unable to get a reference to the camera in the scene anywhere but the level blueprint. Also I’d rather not have to reset the camera every time so they can control another pawn. Can’t I just set their controls to the pawn without switching camera views? (The character blueprint does not even have a camera attached to it).