Possess player and set view target in multiplayer

This is my script:

The camera doesn’t work because of the possession.
How can I both set the view target, and possess the pawn with the same player controller?

This is in multiplayer.

Can you show the part of the blueprints where you execute the camera change on the player?

If this is all you have - the problem is because you ONLY call it on the server side(in switch has authority), the camera change needs to happen client side.

This is all I have. I execute the camera change on the player in the set view target with blend part.

What’s the difference between doing it server side and client side?

This still doesn’t work; it goes to the correct viewpoint for a second and then because of the possession returns back to another camera.

Added a delay without the node and it works.

In your Player Controller → deactive the “Auto Manage Active Camera Target” (this disable the search auto to PC or Pawn (CameraManager))

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