I’d like to possess a pawn from the controller but not have the view target change, not even for a frame.
I know of the setting bAutoManageActiveCameraTarget but it doesn’t work, even with this bool to flase whenever possessing a pawn it still goes into the view target of the possessed pawn but just not the camera within it. It seems to go to 0,0,0 relative or something???
The reason I need this is to mask a network delay with a smooth camera, it’s a complex system but I can’t make it work as long as the controller keeps forcing the view target whenever a new pawn is possessed.
The workaround everyone suggests is to set the view target back right after you posses the pawn. This is all great when you are making a singleplayer game, but in a multiplayer game this doesn’t work as the client needs to wait for the server to possess the pawn rendering this entire workaround useless.
Can someone please help?