I am trying to switch between two pawns, this is working fine with the possess function. I am using the LevelBlueprint for switching as this was shown in the example from the marketplace. The game i am making however will be a multiplayer game, so there will be either a listen or dedicated server running. When I switch my character and move around, the first 5 or so seconds the character doesnt function properly (pickups dont work) and then after a short period of time the character jumps back to where it was when i possessed it, and then all is functioning just fine.
I guess this has something to do with making the swtich happen serverside? All examples i could find were singleplayer examples, in which switching, like it was shown in the example, works just fine. But as soon as you try this on a client/server setup, it doesn’t.
What am i doing wrong??
Thanks for the help!!