Hi,
So I have some goblins running around and I want the player to give them candy. When the player gives the candy, the player is then transported into the goblin’s body. I do this using the possess node off the player controller, however, the player can’t control the goblin once it has possessed it. How would I go about doing that?
You would need to bind the input axis for whatever movement you did for the player. Basically what I’m guessing is that you didn’t include the same blueprint system that you have in the player character for movement in the goblin blueprints. You should have it such that when the player controller possesses the goblin those nodes are active in the goblin bp. Whatever nodes for movement you have in the player character you should have in the goblin if you want it to behave in the same way.
@Aejjee
Thanks for the response! I now have control of the goblin’s movements. But now if I rotate the camera too fast, the goblin won’t turn fast enough and the camera faces the goblin and clips through it. How can I make the rotation speeds the same?
I just turned on the use yaw rotation in the character root component and it fixed that issue