What I want to do is replace the character in the level dynamic(during the runtime),
APlayerController->Possess(APawn), anybody knows that how to initialize APawn in C++, so that I can pass the pawn to the function?
thanks in advance.
What I want to do is replace the character in the level dynamic(during the runtime),
APlayerController->Possess(APawn), anybody knows that how to initialize APawn in C++, so that I can pass the pawn to the function?
thanks in advance.