Possesing Chaos Vehicle (Standard Blueprint)

Have difficulty possesing the standard Vechile blueprint from a first person character.

Once the vechile is possesed it cannot be moved. This method works with other character controllers, just not the vechile pawn. It seems to be not translating the input from the character controller to the vechile character controller.

Any help would be much appreciated.

Hey @TraceAGM
Do you have all the standard Chaos Vehicle components?

I would focus in on the section that deals with the player control inputs, and to make sure you’re disabling the PhysX plugin.
There’s a few cool way to debug the Vehicles too, you can turn off specific parts of it to make sure the others are working properly.

I hope this can help!
-Zen

Hey Zen,

Im just currently running some test so using both the standard vehicle & first person blueprint included with the engine.

Both blueprints work fine independently & i can transfer between each type itself with the posses node. The issue seems to come down to the player controller no longer passing input to the pawn as it seems to want the vehicle player controller.

Just using the following basic possesion nodes.