Hello!
I’ve been trying to make a motorcycle in VR (basic template), where I have coded the logic for how it should drive in a Pawn Blueprint. For this I have made two input actions (throttle and steer) that I have made an input mapping context for those that I call (“Add mapping context”) at “begin play” in the motorcycle blueprint (where I also use “get player controller” with index set to 0).
I then try to click the button that I assigned to “IA_throttle” (the x button on oculus controller) and nothing happens. I added a print string to see if it fires but it doesn’t, although a print string that I added to “begin play” in the motorcycle blueprints fires every time. I have tried to change around the input type for the actions, I have even tried to add it to the “IMC_Default” just to see if it works, but nothing is working so far.
My question is: can you not remotely activate a pawn blueprint if you are not possessing it? And if so, what is the best way to possess a pawn blueprint while in VR (without interfering with the VR aspect etc.)?