Hi guys!
I am using example below to get angle between my character rotation and my camera rotation .the problem is i am always getin positive result.When i plug in separately both characters wolrd rotation and camera spring arm i got result from 0 to 180 and to -180 .After combinint it i got both sides positive and cant recognize if my character is facing left or right side.
Anyone have some simple idea ?
i was trying to break rotation and multiple by -1 or many things but cant figure it out.
greetings
I have a duct taped solution. you can have a third vector with an angle slightly off from the centre, then check if the angle between this vector and the required vector is greater or less. but i don’t think u need to do that.