Set Position in Viewport function will often crash Unreal for me. In instance I have been able to isolate most, character is to left of targeted pawn, and camera is swinging down to view them. Although, an Event Tick tied an empty enemy is also crashing it instead of using 0,0,0 as vector.
Hi ,
I’ve assigned a member of our team to look into this crash for you, and they’ll post here if they have any questions. It would be very helpful if you could copy information in Crash Reporter window from this crash and paste it here. Please also find log from project’s Saved\Logs folder and /attach it in a reply. Thanks!
Hello ,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this issue in a clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- Could you provide screen shots of any blueprints that may be involved with this issue?
- Could you provide crash logs that are produced when you experience this issue?
Hi, I will look into gathering this information a little later in week. Without having data in front of me, I know pitch of camera swings to -15, rotation changes to about -70, and camera moves along X axis to move to targeted character’s location. No matter where camera starts, it seems to crash if character’s Y is less than target’s Y.
Hello ,
Thank you for update. I will be more than happy to assist you further when you get a chance to provide additional information.
Make it a great day
Hello ,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you.