The “EXPERIMENTAL Show Ad Banner” node has documentation that states:
Will show an iAd on the top or bottom of screen, on top of the GL view (doesn’t resize the view)
(iOS only; this function will be renamed or moved in a future release) @anonymous_user_64fde8e1 bShowOnBottomOfScreen If true, the iAd will be shown at the bottom of the screen, top otherwise
Now i know it works on Android with AdMob (source: Tappy Chicken), but does the bShowOnBottomOfScreen bool also work on android?
The short answer is no (as of Unreal Engine 4.15.0), but I’ve not looked into the underlying code.
I’ve tried both values of the boolean through both blueprint and C++ (not that it should make any difference, but better to be sure). The ad always appears at the top left (not even centered), regardless of that setting.