Is there a way (or maybe coming soon?) to pose skeletal character and then convert into a static mesh ?
Thanks
Is there a way (or maybe coming soon?) to pose skeletal character and then convert into a static mesh ?
Thanks
Just…
… do it in blender or maya, then export mesh, then import again …
those programs work better for that, since they were designed to do that
Yeah, that would work for assets made from scratch. I want to mess with UE4 assets.
If you don’t own the asset and can’t export it, you aren’t going to have much luck manipulating it without RE’ing UE4’s asset packing.
Hey, super old post, but I wanted to post as I was looking for something similar.
TLDR; Skeletal Mesh to Static Mesh Conversion | Unreal Engine Documentation.
If you want to pose via the editor, you can pose in the skeletal mesh asset and save the pose.
Then, open a Map, drag your skeletal mesh in and set the animation pose on it.
Right-click on the actor, and click “Convert [your-asset] to Static Mesh”.
Pick a spot to save it in your project and you’re good to go!
Unfortunately, UE 5.3 crashes when I attempt to convert a MetaHuman actor to a static mesh through the steps described above.
Same on 5.4. The engine crashes when converting the posed metahuman into a static mesh.
@useronym have you found a solution?
My solution was to stop using Metahuman.