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Posing skeletal mesh in the map viewport?

I make renders in Unity as a hobby and I’m looking to switch to Unreal. In Unity I can pose skeletal meshes directly in the scene as well as quickly drop meshes onto the skeletal hierarchy which makes for easy and rapid iteration, is there a way to do that in Unreal without either swapping back to my DCC app or going into the model edit window? I’d really like to be able to adjust poses within the context of the scene

in the skeletal mesh menu or the skeleton menu, i forgot which one I’m going off memory, you can pose the skeleton and save out it’s pose to animation clips
and blend those in sequencer. it won’t be in the context of the scene.
for that you’re better off trying 4.26 and the anim rig stuff

actually now that I think about it, I think there’s a way to dump curves to the sequencer and just change those, it’s part of the new anim rig stuff they released