Posing Skeletal Mesh for Placement In Level


I was just wondering how I would go about posing a skeletal mesh in the game, for example, I’d like to have a dead guy sitting against the wall, blood splattered around him etc.

I’m pretty new to UE4. How would I go about moving the limbs of the skeletal mesh actor I have so it could be posed like this within the level? At the moment I’m relying on enabling physics on the mesh and hoping it falls into place at the beginning of play, but surely there is a more elegant solution? I’m on V4.14.3