I rigged (using advanced skeleton in Maya) and posed my dinosaur in Maya to then import into Unreal. The un-posed model works fine with the textures, and then the same textures on the posed dinosaur are completely off. They look like they may have rotated in some way, which I have tried the Rotator node but it doesn’t seem to just do a 90 degree angle. I’m still kinda new to Unreal so I don’t know the ins and outs of the nodes just yet.