Posing imported rigged character model that was exported from Daz 3D

Hello. I’m trying to figure out if I can simply pose a rigged character model in my level that was exported from Daz 3D. I’m using Unreal for visualization and ultimately making some 2D images and want to pose this character so its interacting with a design I created. It appears as if the skeleton and weighting for this character are ok because when I double click this character in the Content Browser, I can select individual joints and rotate them in a forward kinematics (FK) way and everything looks like it’s moving as expected. But when I put the character in my level, I don’t see any way to manipulate the skeleton/pose. Ideally, I would be able to change the pose with either FK or IK manipulation inside the level. Below is a screenshot showing the skeleton hierarchy.

Most of my searching comes up with results for retargeting, which I don’t think I want, and the closest thing I’ve found is this video: Edit Animations Using Control Rig | Unreal Engine Tutorial - YouTube. But when I try to follow along with these steps, after I get my model in the Sequencer, I don’t see any of the coloured control rig circles, which might be my main problem.

Any assistance in helping me pose this character is greatly appreciated! Thank you!!

As I was wondering, it looks like my problem is my character model doesn’t have a control rig set up. I found these two YouTube tutorials that look like they give a nice rundown on how to make a control rig:

Unreal Engine 5 (&4): Build a Control Rig from scratch. #UE5 #UnrealEngine #ControlRig - YouTube

How to Animate Characters in UE5 - YouTube

This may be a lot to ask, but it would be amazing if Unreal had some tools in the future that assisted/automated the process of making a control rig. A boy can dream!

This might help

Since you have Daz Studio you could always do your pose in DS and export the animation.