Hello. I’m trying to figure out if I can simply pose a rigged character model in my level that was exported from Daz 3D. I’m using Unreal for visualization and ultimately making some 2D images and want to pose this character so its interacting with a design I created. It appears as if the skeleton and weighting for this character are ok because when I double click this character in the Content Browser, I can select individual joints and rotate them in a forward kinematics (FK) way and everything looks like it’s moving as expected. But when I put the character in my level, I don’t see any way to manipulate the skeleton/pose. Ideally, I would be able to change the pose with either FK or IK manipulation inside the level. Below is a screenshot showing the skeleton hierarchy.
Most of my searching comes up with results for retargeting, which I don’t think I want, and the closest thing I’ve found is this video: Edit Animations Using Control Rig | Unreal Engine Tutorial - YouTube. But when I try to follow along with these steps, after I get my model in the Sequencer, I don’t see any of the coloured control rig circles, which might be my main problem.
Any assistance in helping me pose this character is greatly appreciated! Thank you!!