PoseSearchSchema crash, need more info

Need some help understanding what is causing this crash.

Related to Motion Matching, specifically the Pose Search Database (I think).

PIE, opening the Anim BP, or the Pose Search Database will cause unreal to crash with this error.

Assertion failed: PoseIdx >= 0 && PoseIdx < NumPoses && Schema && Schema->SchemaCardinality > 0 [File:D:\P4\f7e1a5dcbdafbec6\Engine\Plugins\Experimental\Animation\PoseSearch\Source\Runtime\Private\PoseSearch.cpp] [Line: 561]

UnrealEditor_PoseSearch!FPoseSearchIndex::GetPoseValues()
UnrealEditor_PoseSearch!UPoseSearchDatabase::ComparePoses()
UnrealEditor_PoseSearch!UE::PoseSearch::PopulateNonSelectableIdx()
UnrealEditor_PoseSearch!UPoseSearchDatabase::SearchBruteForce()
UnrealEditor_PoseSearch!UPoseSearchDatabase::Search()
UnrealEditor_PoseSearch!UpdateMotionMatchingState()
UnrealEditor_PoseSearch!FAnimNode_MotionMatching::UpdateAssetPlayer()
UnrealEditor_Engine!FPoseLinkBase::Update()
UnrealEditor_Engine!FAnimNode_Inertialization::Update_AnyThread()
UnrealEditor_Engine!FPoseLinkBase::Update()
UnrealEditor_PoseSearch!FAnimNode_PoseSearchHistoryCollector::Update_AnyThread()
UnrealEditor_Engine!FPoseLinkBase::Update()
UnrealEditor_Engine!FAnimInstanceProxy::UpdateAnimationNode_WithRoot()
UnrealEditor_Engine!FAnimInstanceProxy::UpdateAnimationNode()
UnrealEditor_Engine!FAnimInstanceProxy::UpdateAnimation_WithRoot()
UnrealEditor_Engine!FAnimInstanceProxy::UpdateAnimation()
UnrealEditor_Engine!UAnimInstance::UpdateAnimation()
UnrealEditor_Engine!USkeletalMeshComponent::TickAnimInstances()
UnrealEditor_Engine!USkeletalMeshComponent::TickAnimation()
UnrealEditor_Engine!USkeletalMeshComponent::TickPose()
UnrealEditor_Engine!UCharacterMovementComponent::TickCharacterPose()
UnrealEditor_Engine!UCharacterMovementComponent::PerformMovement()
UnrealEditor_Engine!UCharacterMovementComponent::ControlledCharacterMove()
UnrealEditor_Engine!UCharacterMovementComponent::TickComponent()
UnrealEditor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_de447c60e366ab15270e5fa30d8ebac8> >()
UnrealEditor_Engine!FActorComponentTickFunction::ExecuteTick()
UnrealEditor_Engine!FTickFunctionTask::DoTask()
UnrealEditor_Engine!TGraphTask::ExecuteTask()
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread()
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit()
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete()
UnrealEditor_Engine!FTickTaskSequencer::ReleaseTickGroup()
UnrealEditor_Engine!FTickTaskManager::RunTickGroup()
UnrealEditor_Engine!UWorld::RunTickGroup()
UnrealEditor_Engine!UWorld::Tick()
UnrealEditor_UnrealEd!UEditorEngine::Tick()
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick()
UnrealEditor!FEngineLoop::Tick()
UnrealEditor!GuardedMain()
UnrealEditor!GuardedMainWrapper()
UnrealEditor!LaunchWindowsStartup()
UnrealEditor!WinMain()
UnrealEditor!__scrt_common_main_seh()
kernel32
ntdll

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