I can’t seem to find any information on poseable meshes anywhere. I am looking to create and setup a poseable mesh that I am going to use for bone rotations. I was not planning to do this with animation blueprints as it seems I can do what I want without them, but I need to know how to create and properly use a poseable mesh.
I know of blueprint functions such as “Set Bone Rotation by Name”, I’m just unsure how I actually create the target for it.
Any help with this would be greatly appreciated, thanks!