Bug occurs with multiple different skeletal meshes. No matter what bone is set via ‘Set Bone Rotation’ node, the changed bone will rotate 90 degrees on X axis - while it should remain the same after setting (0,0,0) rotation.
4.11 is coming, will there be some changes regarding this issue?
Also, Skeletal Controls have the exact same bug when setting a bone rotation via ‘Transform (Modify) Bone’ node.