Hey guys, so I’ve recently started playing around with unreal after a few years in Unity at work, and I’m struggling to figure out the animation pipeline.
I’m simply trying to locally rotate a bone (a turret bone on a tank) in local Z left and right over time via C++, but the PoseableMesh class provides barely any functionality.
In unity, I’d simply reference the target bone, and modify the localRotation variable as needed, but there’s no concept of local space (except commented out) from what I can see.
So my question is, how does one use a poseable mesh to rotate bones in local space?
Cheers.