Poseable mesh doesn't work in construction script

Poseable mesh doesn’t work in construction script, but works OK in-game. I’m not sure if this is a bug or intended behevior?

Repro: Try to set some bone location/scale/rotation of Poseable Mesh Component in Construction Script - it won’t work.

I’ve encountered this again and it stopped me from implementing another feature.

Hi Slavq,

This issue appears to be resolved in 4.13. Thank you for reporting this though.

Is this an issue an issue in 4.26? Also trying to use poseable mesh in construction script with no luck.

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