Poseable Mesh and Morphs

The title kinda says it all. I am working with what you call poseable models that I do not plan to animate but morphs are needed. Poseable bones as well. Well when I convert a skeletal Mesh to a poseable model it cannot connect to the original setup I had for the skeletal mesh for morphs. I do have an array option for skeletal mesh when I get skeletal mesh from poseable mesh but I do not need that. I just want to plug it back into the target. However, I do not see a valid option for this. Any tips?