Im trying to do Pose space deformation in UE5, got abit on the way in with a PoseAsset and Posedriver in a Animation Blueprint.
the bone rotations drive the blendshape in realtime(abit of a shoulderbump there for visualization). but now I cant figure out how to apply this to all my animations. Im using Sequencer to create a offline render so no interactive stuff. How do I control the animation in the blueprint from sequenser?