I have a character setup that relies on control rig for much of the movement and animations. This is all pose driven via animation sequences.
I wanted to have smoother, more precise pose blends between states because of the procedural variability, so I am taking a pose snapshot when the transition begins, and then using that (in theory) to smoothly blend to the new state.
The problem I’m running into is that it seems as if all of the transforms set in control rig are ignored for the purposes of snapshotting. It is instead going off of the original pose (anim sequence). I’m thinking I’ll have to create my own method for this somehow in my C++ anim instance.
Has anyone experienced a similar issue?