Pose Snapshot not working

I’m trying to make a ragdoll system,where the server use “simulate physics” and set the transform of the bones and set a pose snapshot variable,and the client use that pose snapshot in the animation:

here’s inside the function:

the function is running on tick just to be clear

here’s in the anim graph:

and finally,here’s a video:

it seems like the animation is working but the character is not on the ground,something im doing wrong here?

Ok,the problem wasn’t on the snap shotpose,it was on the physics asset and in the launch system,the pose snapshot system works fine!

1 Like

Hello @saMUcaZim ,
I don’t know much about animations, but you could try enabling the Ragdoll preset in the Character Mesh collision settings.

I also saw in the documentation that they use the Pose Snapshot in the True Pose (though I understand it depends on how the boolean is set up , in the documentation it works like this: if “IsStopped?” = the character is in ragdoll - Pose Snapshot goes in True Pose


I also found this video that explains how to make a ragdoll using Pose Snapshot, which might be useful for you.
And I found a post that might be useful for you as well

Sorry if something isn’t explained very well, as I said, I don’t know much about animations
Hope it helps!