I’m trying to make a ragdoll system,where the server use “simulate physics” and set the transform of the bones and set a pose snapshot variable,and the client use that pose snapshot in the animation:
I also saw in the documentation that they use the Pose Snapshot in the True Pose (though I understand it depends on how the boolean is set up , in the documentation it works like this: if “IsStopped?” = the character is in ragdoll - Pose Snapshot goes in True Pose
I also found this video that explains how to make a ragdoll using Pose Snapshot, which might be useful for you.
And I found a post that might be useful for you as well
Sorry if something isn’t explained very well, as I said, I don’t know much about animations
Hope it helps!