Pose Assets: Updates & Exports

I’m still pretty new with UE, but what I’m trying to do is two things:

  1. Create a pose asset, and then go in and adjust it after it’s created.
  2. Export it to an individual file to use in any future project (want to avoid migrating so I don’t have to open multiple projects every time I need a tiny pose asset file)

Process:

  1. But I can’t find a way to adjust the pose asset. When I open it, I can turn it on to 1, but I’m not clear how I can change and adjust the pose asset.

  2. When I export, it creates a .copy extension on the file that creates an error if I try to import into another UE project. Just a bit confused how UE doesn’t recognize its own export? Is there a way to get this workflow to work.

Thanks for any help.

If you want to be able to re-import, you are better off exporting to FBX and keeping an FBX of the animation (just the bones, no need for the mesh).

The file size will probably be insignificant, and you can re-import it in any project and link it to the skeletal mesh during import by selecting the correct skeleton.