Hi, I’d like to know how can I pose a Skeletal Mesh based on other Skeletal Mesh animation frame.
Let me try to explain it better…
I have a first Skeletal Mesh, let’s name it A, without any animation (in the original T pose) in the scene. I also have a second Skeletal Mesh, let’s name it B, playing any animation… the question is, how can I copy the pose of B in the moment and “paste” it into A?
Note that B will continue playing its animation and A will stay statically with its new pose.
I’m getting a hard time trying to implement that!
Thanks in advance!