I was working on a small FPS game in UDK and i have created my characters based on the UDK default rig. I’m using all animations from that rig as well. Now, i’m interested in porting the characters to UE4, but is it possible? How can i integrate my rig/character animations with UE4’s FPS demo?
sure is what do you think i use
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if you want to cheat then go have a look at the UE4 version of Unreal Tournament
you can export/extract the anims from udk and import them to ue4 but you need to adjust the scale of your mesh then set it to use the skeleton not animation on the bones in persona.
though i’m not sure on the legal side of doing that so it might be best to check with the Epic staff
Any ideas on how to import the animation, as well the animation tree?
It’s not possible to directly import an AnimTree from UE3 to UE4. The animation system has been completely rewritten in UE4 and things don’t really work exactly the same way anymore. For the individual animations, it’s best to reimport them from your source FBX assets if you still have them; you might be able to export animations back to FBX from UE3, but I don’t remember for sure.
Cheers,
Michael Noland