motorsep
(motorsep)
May 28, 2018, 3:33pm
1
Is it feasible to port RR to 4.19.2 or 4.20 engine? It seems that the game would only benefit from running powered by the current engine as 4.16 seems to be ancient.
Coverop
(Coverop)
June 5, 2018, 6:12pm
2
I have no idea how complicated the process is, but I kinda wish Epic could’ve to update Robo Recall up to latest engine version.
I don’t think there’s much hope for them to update it at all at this point, it’s been almost two years with little to no support for this game, aside from the new release on Quest, nothing has been announced for RR on PC. I’ve done as much I can in the mean time, making mods and maps, but I’m still learning and am pretty new to Unreal Engine in general (which sounds weird now, having spent as much time in their mod kit as I have) but there still isn’t anything coming from the actual devs rn.
If you look at it, they’re so unfocused on this game at this point that someone else was hired to port it to Quest, not even Epic themselves, which they probably could’ve done easy (easy being a vague term, but it’s their game after all)
Any update on this, I would love to have a look at it again. When I try and convert Robo Recal it wants me to disable plugins like the “OdinEditor” which I am not wanting to do as it will mess up all my current builds.
It would be great to have an updated build please.
did you try recompile the source code after doing that step? they published the game source code
Yeah, I have no idea. Would love an update but again, Epic doesn’t really support this game much anymore.
motorsep
(motorsep)
March 2, 2021, 3:07pm
8
Resurrecting this as I finally managed to generate project files for 4.26.1 and attempted to compile RR with VS 2019. Got a lot of nasty errors:
Build started… 1>------ Build started: Project: RoboRecall, Configuration: Development_Editor x64 ------ 1>Creating makefile for RoboRecallEditor (no existing makefile) 1>UnrealBuildTool : warning : Warning: Plugin ‘OdinEditor’ does not list plugin ‘PluginBrowser’ as a dependency, but module ‘OdinEditor’ depends on ‘PluginBrowser’. 1>E:\Unreal Projects\RoboRecall\Plugins\OdinEditor\Source\OdinEditor\Private\OdinEditor.cpp(1): error : Expected OdinEditor.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Plugins\OdinEditor\Source\OdinEditor\Private\OdinEditorPluginCreator.cpp(1): error : Expected OdinEditorPluginCreator.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Plugins\OdinEditor\Source\OdinEditor\Private\OdinEditorPluginPackager.cpp(1): error : Expected OdinEditorPluginPackager.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Plugins\OdinEditor\Source\OdinEditor\Private\OdinEditorRuntimeSettings.cpp(1): error : Expected OdinEditorRuntimeSettings.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Plugins\OdinEditor\Source\OdinEditor\Private\OdinEditorStyle.cpp(1): error : Expected OdinEditorStyle.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Plugins\OdinEditor\Source\OdinEditor\Private\OdinPluginWizardDefinition.cpp(1): error : Expected OdinPluginWizardDefinition.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Plugins\OdinEditor\Source\OdinEditor\Private\OdinUnrealEdEngine.cpp(1): error : Expected OdinUnrealEdEngine.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Plugins\OdinEditor\Source\OdinEditor\Public\OdinEditorCommands.cpp(1): error : Expected OdinEditorCommands.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\BipedAIControllerBase.cpp(1): error : Expected BipedAIControllerBase.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\BTTask_FlyingBotFindLandingPt.cpp(1): error : Expected BTTask_FlyingBotFindLandingPt.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\BTTask_UpdateBipedOrders.cpp(1): error : Expected BTTask_UpdateBipedOrders.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\DroneAIControllerBase.cpp(1): error : Expected DroneAIControllerBase.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\DronePathFollowingComponent.cpp(1): error : Expected DronePathFollowingComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinAIManager.cpp(1): error : Expected OdinAIManager.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinAISpawnPoint.cpp(1): error : Expected OdinAISpawnPoint.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinAISpawnPoint_JumpToTarget.cpp(1): error : Expected OdinAISpawnPoint_JumpToTarget.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinEnvQueryContext_AttackTarget.cpp(1): error : Expected OdinEnvQueryContext_AttackTarget.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinEnvQueryContext_DefendTarget.cpp(1): error : Expected OdinEnvQueryContext_DefendTarget.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinEnvQueryContext_FBFleeSeed.cpp(1): error : Expected OdinEnvQueryContext_FBFleeSeed.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinEnvQueryContext_FleeTarget.cpp(1): error : Expected OdinEnvQueryContext_FleeTarget.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinEnvQueryContext_LastKnownPlayerLocation.cpp(1): error : Expected OdinEnvQueryContext_LastKnownPlayerLocation.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinEnvQueryContext_NavRecoveryStartLocation.cpp(1): error : Expected OdinEnvQueryContext_NavRecoveryStartLocation.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinEnvQueryContext_ProjectedLocation.cpp(1): error : Expected OdinEnvQueryContext_ProjectedLocation.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinEnvQueryTest_Dot.cpp(1): error : Expected OdinEnvQueryTest_Dot.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavArea_BigBotJump.cpp(1): error : Expected OdinNavArea_BigBotJump.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavArea_BossJump.cpp(1): error : Expected OdinNavArea_BossJump.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavArea_BossLayer.cpp(1): error : Expected OdinNavArea_BossLayer.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavArea_Climb.cpp(1): error : Expected OdinNavArea_Climb.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavArea_Fly.cpp(1): error : Expected OdinNavArea_Fly.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavArea_Jump.cpp(1): error : Expected OdinNavArea_Jump.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavigationLayerBase.cpp(1): error : Expected OdinNavigationLayerBase.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavigationTestingActor.cpp(1): error : Expected OdinNavigationTestingActor.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavLinkProxy.cpp(1): error : Expected OdinNavLinkProxy.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavLinkProxy_BigBotJump.cpp(1): error : Expected OdinNavLinkProxy_BigBotJump.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavLinkProxy_BossJump.cpp(1): error : Expected OdinNavLinkProxy_BossJump.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavLinkProxy_Climb.cpp(1): error : Expected OdinNavLinkProxy_Climb.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavLinkProxy_Fly.cpp(1): error : Expected OdinNavLinkProxy_Fly.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinNavLinkProxy_Jump.cpp(1): error : Expected OdinNavLinkProxy_Jump.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinPathFollowingComponent.cpp(1): error : Expected OdinPathFollowingComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinSpeechManager.cpp(1): error : Expected OdinSpeechManager.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Analytics\OdinAnalytics.cpp(1): error : Expected OdinAnalytics.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Characters\AnimNotify_PlaySoundBiped.cpp(1): error : Expected AnimNotify_PlaySoundBiped.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Characters\BrokenLimbControllerBase.cpp(1): error : Expected BrokenLimbControllerBase.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Characters\DroneCharacterBase.cpp(1): error : Expected DroneCharacterBase.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Characters\FlyingBotLandingPoint.cpp(1): error : Expected FlyingBotLandingPoint.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Characters\OdinAIController.cpp(1): error : Expected OdinAIController.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Characters\OdinCharacter.cpp(1): error : Expected OdinCharacter.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Characters\OdinCharacterMovementComponent.cpp(1): error : Expected OdinCharacterMovementComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Characters\OdinSpeechComponent.cpp(1): error : Expected OdinSpeechComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Components\DeflectionCapsuleComponent.cpp(1): error : Expected DeflectionCapsuleComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Components\DroneMovementComponent.cpp(1): error : Expected DroneMovementComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Components\OdinAimAssistComponent.cpp(1): error : Expected OdinAimAssistComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Components\OdinInteractionCacheComponent.cpp(1): error : Expected OdinInteractionCacheComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Components\OdinNavLineBatchComponent.cpp(1): error : Expected OdinNavLineBatchComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Components\OdinProjectileMovementComponent.cpp(1): error : Expected OdinProjectileMovementComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Components\OdinSlomoSphereComponent.cpp(1): error : Expected OdinSlomoSphereComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Components\OrbitMovementComponent.cpp(1): error : Expected OrbitMovementComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\DynamicMusic\DynamicMusicLibrary.cpp(1): error : Expected DynamicMusicLibrary.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinAIFleeScriptManager.cpp(1): error : Expected OdinAIFleeScriptManager.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinAIKillVolume.cpp(1): error : Expected OdinAIKillVolume.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinAISpawner.cpp(1): error : Expected OdinAISpawner.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinAIWaveSpawner.cpp(1): error : Expected OdinAIWaveSpawner.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinBlueprintLibrary.cpp(1): error : Expected OdinBlueprintLibrary.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinBurstEffectData.cpp(1): error : Expected OdinBurstEffectData.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinDamageType.cpp(1): error : Expected OdinDamageType.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinGameData.cpp(1): error : Expected OdinGameData.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinGameMode.cpp(1): error : Expected OdinGameMode.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinGameState.cpp(1): error : Expected OdinGameState.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinGlobals.cpp(1): error : Expected OdinGlobals.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinMultiplierOrb.cpp(1): error : Expected OdinMultiplierOrb.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinObjectPoolManager.cpp(1): error : Expected OdinObjectPoolManager.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinPlanarReflection.cpp(1): error : Expected OdinPlanarReflection.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinPlayerProfile.cpp(1): error : Expected OdinPlayerProfile.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinPlayerRespawnPoint.cpp(1): error : Expected OdinPlayerRespawnPoint.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinPoolableActorInterface.cpp(1): error : Expected OdinPoolableActorInterface.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinPoolableBlueprintBase.cpp(1): error : Expected OdinPoolableBlueprintBase.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinPopulationManager.cpp(1): error : Expected OdinPopulationManager.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinSavedGame.cpp(1): error : Expected OdinSavedGame.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinScoreManager.cpp(1): error : Expected OdinScoreManager.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinSimpleScalability.cpp(1): error : Expected OdinSimpleScalability.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinTeamAgentInterface.cpp(1): error : Expected OdinTeamAgentInterface.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\OdinTypes.cpp(1): error : Expected OdinTypes.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Game\SpringInterp.cpp(1): error : Expected SpringInterp.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Interaction\OdinGrabInteractionComponent.cpp(1): error : Expected OdinGrabInteractionComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Interaction\OdinPhysicalAudioComponent.cpp(1): error : Expected OdinPhysicalAudioComponent.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Player\OdinCamMod_PostProcess.cpp(1): error : Expected OdinCamMod_PostProcess.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Player\OdinCheatManager.cpp(1): error : Expected OdinCheatManager.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Player\OdinPlayerCharacter.cpp(1): error : Expected OdinPlayerCharacter.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Player\OdinPlayerController.cpp(1): error : Expected OdinPlayerController.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Player\OdinPlayerState.cpp(1): error : Expected OdinPlayerState.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Weapons\BulletProjectileBase.cpp(1): error : Expected BulletProjectileBase.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Weapons\EjectedShellBase.cpp(1): error : Expected EjectedShellBase.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Weapons\OdinProjectile.cpp(1): error : Expected OdinProjectile.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\Weapons\OdinWeapon.cpp(1): error : Expected OdinWeapon.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\OdinEngine.cpp(1): error : Expected OdinEngine.h to be first header included. 1>E:\Unreal Projects\RoboRecall\Source\Odin\OdinGameInstance.cpp(1): error : Expected OdinGameInstance.h to be first header included. 1>Creating makefile for ShaderCompileWorker (no existing makefile) 1>Building RoboRecallEditor and ShaderCompileWorker… 1>Using Visual Studio 2019 14.28.29336 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). 1>[Upgrade] 1>[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes: 1>[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). 1>[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). 1>[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See Include What You Use (IWYU) for Unreal Engine Programming | Unreal Engine 5.3 Documentation . (Previously: PCHUsageMode.UseSharedPCHs). 1>[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in RoboRecallEditor.Target.cs, and explicitly overriding settings that differ from the new defaults. 1>[Upgrade] 1>Building 11 actions with 8 processes… 1> [1/11] Module.Odin.gen.7_of_9.cpp 1>E:\Unreal Projects\RoboRecall\Source\Odin/AI/OdinNavLinkProxy.h(5): fatal error C1083: Cannot open include file: ‘AI/Navigation/NavLinkProxy.h’: No such file or directory 1> [2/11] Module.Odin.gen.6_of_9.cpp 1>E:\Unreal Projects\RoboRecall\Source\Odin/Game/OdinMultiplierOrb.h(32): error C2248: ‘AActor::bHidden’: cannot access private member declared in class ‘AActor’ 1> E:\UE4Source\UE-426pre1-vanilla\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(197): note: see declaration of ‘AActor::bHidden’ 1> E:\Unreal Projects\RoboRecall\Intermediate\Build\Win64\UE4Editor\Inc\Odin\OdinInteractionCacheComponent.generated.h(13): note: see declaration of ‘AActor’ 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI/OdinNavArea_Jump.h(5): fatal error C1083: Cannot open include file: ‘AI/Navigation/NavAreas/NavArea.h’: No such file or directory 1> [3/11] Module.Odin.gen.5_of_9.cpp 1>E:\Unreal Projects\RoboRecall\Source\Odin/AI/OdinEnvQueryTest_Dot.h(28): error C3668: ‘UOdinEnvQueryTest_Dot::GatherLineDirections’: method with override specifier ‘override’ did not override any base class methods 1> [4/11] Module.Odin.gen.1_of_9.cpp 1>E:\Unreal Projects\RoboRecall\Source\Odin\Characters/OdinAIController.h(59): error C3248: ‘AController::UnPossess’: function declared as ‘final’ cannot be overridden by ‘AOdinAIController::UnPossess’ 1> E:\UE4Source\UE-426pre1-vanilla\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(284): note: see declaration of ‘AController::UnPossess’ 1> [5/11] Module.Odin.cpp 1>E:\Unreal Projects\RoboRecall\Source\Odin\Characters/OdinAIController.h(59): error C3248: ‘AController::UnPossess’: function declared as ‘final’ cannot be overridden by ‘AOdinAIController::UnPossess’ 1> E:\UE4Source\UE-426pre1-vanilla\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(284): note: see declaration of ‘AController::UnPossess’ 1>E:/Unreal Projects/RoboRecall/Source/Odin/AI/DronePathFollowingComponent.cpp(86): error C2065: ‘UNavigationSystem’: undeclared identifier 1>E:/Unreal Projects/RoboRecall/Source/Odin/AI/DronePathFollowingComponent.cpp(86): error C2143: syntax error: missing ‘;’ before ‘const’ 1>E:/Unreal Projects/RoboRecall/Source/Odin/AI/DronePathFollowingComponent.cpp(86): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>E:/Unreal Projects/RoboRecall/Source/Odin/AI/DronePathFollowingComponent.cpp(86): error C2653: ‘UNavigationSystem’: is not a class or namespace name 1>E:/Unreal Projects/RoboRecall/Source/Odin/AI/DronePathFollowingComponent.cpp(86): error C3861: ‘GetCurrent’: identifier not found 1>E:/Unreal Projects/RoboRecall/Source/Odin/AI/OdinAISpawnPoint.cpp(54): error C2248: ‘USceneComponent::RelativeScale3D’: cannot access private member declared in class ‘USceneComponent’ 1> E:\UE4Source\UE-426pre1-vanilla\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(166): note: see declaration of ‘USceneComponent::RelativeScale3D’ 1> E:\UE4Source\UE-426pre1-vanilla\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\ProjectileMovementComponent.generated.h(14): note: see declaration of ‘USceneComponent’ 1>E:/Unreal Projects/RoboRecall/Source/Odin/AI/OdinAISpawnPoint_JumpToTarget.cpp(32): error C2248: ‘AActor::bHidden’: cannot access private member declared in class ‘AActor’ 1> E:\UE4Source\UE-426pre1-vanilla\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(197): note: see declaration of ‘AActor::bHidden’ 1> E:\Unreal Projects\RoboRecall\Intermediate\Build\Win64\UE4Editor\Inc\Odin\OdinBlueprintLibrary.generated.h(15): note: see declaration of ‘AActor’ 1>E:/Unreal Projects/RoboRecall/Source/Odin/AI/OdinAISpawnPoint_JumpToTarget.cpp(38): error C2248: ‘UPrimitiveComponent::bGenerateOverlapEvents’: cannot access private member declared in class ‘UPrimitiveComponent’ 1> E:\UE4Source\UE-426pre1-vanilla\Engine\Source\Runtime\Engine\Classes\Components/PrimitiveComponent.h(283): note: see declaration of ‘UPrimitiveComponent::bGenerateOverlapEvents’ 1> E:\Unreal Projects\RoboRecall\Intermediate\Build\Win64\UE4Editor\Inc\Odin\OdinBlueprintLibrary.generated.h(14): note: see declaration of ‘UPrimitiveComponent’ 1>E:/Unreal Projects/RoboRecall/Source/Odin/AI/OdinAISpawnPoint_JumpToTarget.cpp(39): error C2248: ‘USceneComponent::RelativeLocation’: cannot access private member declared in class ‘USceneComponent’ 1> E:\UE4Source\UE-426pre1-vanilla\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(155): note: see declaration of ‘USceneComponent::RelativeLocation’ 1> E:\Unreal Projects\RoboRecall\Intermediate\Build\Win64\UE4Editor\Inc\Odin\OdinBlueprintLibrary.generated.h(39): note: see declaration of ‘USceneComponent’ 1>E:/Unreal Projects/RoboRecall/Source/Odin/AI/OdinAISpawnPoint_JumpToTarget.cpp(90): error C2248: ‘USceneComponent::RelativeScale3D’: cannot access private member declared in class ‘USceneComponent’ 1> E:\UE4Source\UE-426pre1-vanilla\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(166): note: see declaration of ‘USceneComponent::RelativeScale3D’ 1> E:\Unreal Projects\RoboRecall\Intermediate\Build\Win64\UE4Editor\Inc\Odin\OdinBlueprintLibrary.generated.h(39): note: see declaration of ‘USceneComponent’ 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI\OdinEnvQueryTest_Dot.h(28): error C3668: ‘UOdinEnvQueryTest_Dot::GatherLineDirections’: method with override specifier ‘override’ did not override any base class methods 1>E:\Unreal Projects\RoboRecall\Source\Odin\AI/OdinNavArea_Jump.h(5): fatal error C1083: Cannot open include file: ‘AI/Navigation/NavAreas/NavArea.h’: No such file or directory 1> [6/11] Module.OdinEditor.cpp 1>E:/Unreal Projects/RoboRecall/Plugins/OdinEditor/Source/OdinEditor/Private/OdinEditorPluginCreator.cpp(31): warning C4996: ‘FTabManager::InvokeTab’: FTabManager::InvokeTab is deprecated. Please use TryInvokeTab instead! Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 1>E:/Unreal Projects/RoboRecall/Plugins/OdinEditor/Source/OdinEditor/Private/OdinEditorPluginPackager.cpp(161): error C2838: ‘GameProject’: illegal qualified name in member declaration 1>E:/Unreal Projects/RoboRecall/Plugins/OdinEditor/Source/OdinEditor/Private/OdinEditorPluginPackager.cpp(161): error C2065: ‘GameProject’: undeclared identifier 1>E:/Unreal Projects/RoboRecall/Plugins/OdinEditor/Source/OdinEditor/Private/OdinEditorPluginPackager.cpp(161): error C2039: ‘bIsMod’: is not a member of ‘FPluginDescriptor’ 1> E:\UE4Source\UE-426pre1-vanilla\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h(26): note: see declaration of ‘FPluginDescriptor’ 1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command “E:\UE4Source\UE-426pre1-vanilla\Engine\Build\BatchFiles\Build.bat -Target=“RoboRecallEditor Win64 Development -Project=“E:\Unreal Projects\RoboRecall\RoboRecall.uproject”” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” exited with code 6. 1>Done building project “RoboRecall.vcxproj” – FAILED. ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
I also had to disable EpicAnalytics and OculusLibrary as both of those were made for RR specifically and I don’t think they are needed with 4.26.1
It’s crazy to me that no one wants to step in and help