Is there also a way to add effect to RenderTextures? Like if a designer set up a series of night vision camera around a building. Normally, I would use RenderTarget Textures with SceneCapture2D components, and render that material to a mesh. I don’t know how the SceneTexture expression in the material editor above works. Is it grabbing the render from the main camera, or just the final render on the monitor? I would love to use exact same effect on other cameras. So as I was saying, if you had a series of night vision cameras set up, what ever the camera renders to, would function just the same as the above material. Can “SceneTexture” be used in conjunction to the SceneCapture component or do I have to use a different method to simulate night vision?