Porting Night Vision PP Effect from UDK

Turns out I was completely missing “Scene Texture”, and had replaced it with “Render Target”. No wonder it never worked. Thanks.

I have noticed though, in particular arrangement, there is no light visible when using material. Where as in the UDK example, you would see light sources rendered as bright white lights, whereas is the UE4 version, it doesn’t seem to be affected at all. Light isn’t rendered. Does Scene Texture not pick up lighting? Are there any another nodes that will pick up lighting that I could add together with the DiffuseColor? I tweaked several settings but haven’t found anything that allows it. I’m still going to look into it some more, but only reason I brought up is because in my sample map I have several materials that are just colors and the normal maps define their texture. With lighting ignored in the SceneTexture node, the materials look flat.

But again, thanks a lot for the help and advice already.