Hello fellow developers,
for quite some time I have been working on a game with an engine that is being discontinued now.
As such I have deemed it necessary for the long term to switch to a more established engine and since that seems to be either Unity or UE nowadays I figured I would go with Unreal Engine since my language of choice is C++.
I am quite proficient with C++ but I have never worked with a full-blown game engine like UE, rather with frameworks like SFML. If I had to switch to another more-framework-like engine I would simply replace the code that is responsible for displaying graphics, network, sound and whatever else might be dependant on the libs.
Now with my Unreal Engine the first thing I see is this overwhelming editor with a premade scene and a tiny bit of code in Visual Studio (which seems to have little to do with the scene).
Now my question is: can I just ignore this editor and do everything purely in code (or with my own level editors etc), as I have before? Of course for a new game it would probably good to utilize the editor since it seems to be a sophisticated tool, but learning and applying it to an already existing game seems like much more hassle than necessary.
If so, can I just copy and paste my files into visual studio and replace the parts mentioned before or is there anything else I need to look out for? Are there any tutorials for this kind of transition?
I couldn’t really find anything about this topic with google so hopefully any of you experienced UE-developers can answer this.
Thanks in advance!