Portals in UE4

Hey everyone, been working on this over the past weekend as a little side project.
I’ve always been somewhat fascinated by the wormholes seen in games like Portal and Anti-Chamber and wanted to see whether I could make something similar.
After plenty of testing, remaking blueprints and changing things around I feel I’ve finally started to reach close to the kind of effect seen in those games.
There is only one exception of actually stepping half way between the portals which is my next task.
Let me know what you think, any tips or criticism will help towards making this better, the model currently for the wormhole is temporary as I’ve been focusing more on the logic rather than visuals until now.

**** man… I had been working on this in my brain over the last few days and was planning on making a pack down the road XD Looking good though.