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portaled objects in UE4 Blueprints

How can I make portaled objects in UE4 Blueprints. as in a box with a door and hole. inside the box is a different level. allowing the box in the original level to rotate freely without changing the gravity direction in the box level. and how can I make it so a camera system shows the box level and shows it on a screen on the outside level with the reverse being true? I am making a spaceship game and I kinda need this for it. figuring out how to make this work in multiplayer would also be a huge help

It’s a pretty straightforward process. The portal itself is a Plane mesh with a material mask, scene capture component 2D, and a collision to interact with. On begin overlap you “teleport” the player to the corresponding location.

marketplace portals…